Player name: I haven’t changed my name really. Then start pasting the values you copied from the Template file.įor details on making your own color scheme check the new Apendix on advanced color customization. Check the name property in this section, just to make sure you are working with the right character. Again, go to the bottom, search upwards for “Identity”. Now open the json file corresponding to your character. 7 – REPLACE THE ORIGINAL CHARACTER APPEARANCE Remember to be especially careful when copying Directive sections since they can span across multiple lines. If you want the ears, hairstyle or whatever, copy them too. If you only want the colors, copy only the directive sections. Once you have located the identity section in the template file, simply copy all the features you want to transfer.
These directives are the focus of the Appendix sections about advanced color customization. They can take multiple lines so be very careful to copy the whole thing. “Directives” (bodyDirectives, emoteDirectives and so on) define the palette color replacements for the character. They are self explanatory except for “Directives”. This section contains a collection of key-value pairs for every aspect of the character. There go to the view tab and make sure that “Hide extensions for known file types” is Unchecked.
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4 – DUMP PLAYER DATAįirst let’s verify that file extensions are visible in Windows Explorer. player files somewhere safe in case you screw up. If you get errors about invalid values while repacking. Some items might alter stats in ways the program doesn’t like. This is optional, but I highly recommend to dump all of the items you are carrying into a box somewhere, also your crew equipment if you use crew customization+. You need to take note of the id of both your character and the template character. The one with the most recent timestamp is the one you just played. To pin down which id corresponds to your character, log in with the character, quit the game, and go back to the folder. You don’t need to start a game with the character, it merely needs to exist. We will refer to this character as the template. Run the game and create a character exactly the way you want it. When you are done, return to section “8 – Generate A New Player File”. Once you have the data json of your character, obtained in section 4 and read the explanation in section 5, skip to the Appendix A and B that specialize in this process. You don’t need a Template character so again, skip section 1. You get to customize your color scheme so that you can be unique online. You should also ignore any references to the Template character and the Appendix sections. They are more like steps.įor changing your name you don’t need a template character, so you can safely skip sections 1 and 6. This is the original purpose of the guide, therefore, the main sections of the guide (Sections 1 – 9) walk you through this process.įear not, the main sections are super short. You create a new character with the appearance you want and transfer this appearance to your character. Transfer the appearance from one character into another.This guide covers various aspects of player customization and since it grew in scope as I was writing it, the different workflows became a bit confusing, I’m working on that aspect of the guide.ĭepending on the task your are about to perform, some sections of the guide will be of interest and some others won’t. The appendix includes a more advanced procedure for the creation of unique color schemes that is more challenging. I’m just trying to be thorough with the explanation. It looks like a long process but it really isn’t once you get the hang of it. In this guide I do my best to show you the process of editing your character name/appearance directly from the player file.